Swap the functionality of the left stick and right stick.Ĭhange the input method for driving the boat.ĭEFAULT: Use |left-stick| to steer and accelerate and |L2| to reverse.ĪLTERNATE: Hold |R2| to accelerate and |L2| to reverse. Select how you hold your controller, which rotates the directional buttons, left stick, and right stick to match.ĭefault, Flipped While Aiming, Flipped Always Select a preset or create your own controller layout. Input Remapĭefault, Right Hand Only, Left Hand Only, Custom Scheme 1, Custom Scheme 2, Custom Scheme 3 Returning from Uncharted 4, we also provide expanded options for camera assistance and lock-on aim. Because holding or rapidly tapping buttons can be challenging for some players, we have individual options to change every button hold into a toggle, and every rapid press into a hold. This allows you to remap every command to a different controller input, including touchpad swipes and controller shake. Various adjustments in the Combat Accessibility menuĬonfigures all the recommended settings designed for players who are deaf or hard of hearing.Ĭonfigures all the recommended settings designed for players with a physical or mobility disability.įor the first time in a Naughty Dog game, we are offering full control customization.This will enable settings across multiple menus, such as: SettingĬonfigures all the recommended settings designed for players who are blind or have low vision. While we hope these will provide a good starting point, you can always go through and tweak individual options, even after selecting a preset. To help with this, we created three accessibility presets that configure all the recommended settings for vision, hearing, and motor accessibility. In addition, many features were created to work well in concert with one another. One challenge in creating a large number of configurable options is making you aware of which options might be relevant for your needs. We encourage everyone to take advantage of these features to create a gameplay experience that’s right for them. Building upon the foundations we established with Uncharted 4: A Thief’s End, The Last of Us Part II features more than 60 accessibility settings, with expanded options focused on fine-motor and hearing, as well as completely new features that benefit low-vision and blind players. From the very beginning, our goal has been to ensure that as many fans as possible have an opportunity to experience the game through our most robust accessibility feature set to-date. With launch fast approaching, today we’re excited to share a comprehensive overview of the accessibility features that will be available in The Last of Us Part II when it releases on June 19.
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